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Mike Voidstar
Voidstar Free Flight Foundation
747
|
Posted - 2015.06.05 20:17:18 -
[1] - Quote
Or you could go find someone to fight that isn't in a ship you can effortlessly blap with or without the NPC's presentation.
You don't get to be immune to the environment, sorry. You want to hunt people in dangerous places, fit accordingly. |

Mike Voidstar
Voidstar Free Flight Foundation
747
|
Posted - 2015.06.06 04:13:50 -
[2] - Quote
Doddy wrote:Mike Voidstar wrote:Or you could go find someone to fight that isn't in a ship you can effortlessly blap with or without the NPC's presentation.
You don't get to be immune to the environment, sorry. You want to hunt people in dangerous places, fit accordingly. Except it didn't make things even, it made things completely in the pve players favour. The Pve Player only needs to tank the rats or the player. The pvp player needs to tank the rats and the player. The pve player also only needs the rats ewar to hit once to get away, and will have any rat webs/neuts helping them as well. The PvP player already needs to fly a ship able to penetrate hostile space (i.e. fast and therefore light) and use fitting space for a point, while the pve player only needs to tank long enough for the cavalry to arrive. So to have any chance of success the pvper needs to fit lots of damage, lots of mobility and a point, but now they also need to fit lots of tank and counter ewar for the stockholm syndrome rats. To be fair the rat aggro would be random, or more obviously the rats would take the opportunity to gtfo (in belts at least). Personally I think some standing related mechanic on the part of the rats would be very cool, have good standing to the rats in question and they wont attack you over the ratter who will likely have terrible standing. And who else is there to fight exactly? The only time any 0.0 kiddies fly in groups of less than 10 is when they rat.
I don't know who you would fight. Maybe those groups of 10 with some friends? Maybe find some solo hunter like yourself? Mount up and go crash some gate camps.
You aren't looking for a fight, you are looking for a kill. I hear Noctis salvagers are easy to pop in high sec. Well, ok... I got popped in seconds in high sec in my noctis. It will teach me to not store my unused salvage in it. The thing popped like a Christmas pinata for CODE. |

Mike Voidstar
Voidstar Free Flight Foundation
748
|
Posted - 2015.06.07 09:19:19 -
[3] - Quote
The game is a sandbox. Piracy is what you make of it.
Your actions in your hunting reflect on your personal character. It's true that EVE is a great social experiment. Consider what you are saying about yourself when you set about having fun at the expense of others because it's cheap and easy. |

Mike Voidstar
Voidstar Free Flight Foundation
748
|
Posted - 2015.06.07 22:43:40 -
[4] - Quote
It really is about making it easy.
You want to be able to fit a light tank and all gank, and let the rats kill your victim for you. I have seen it done with a ship without guns at all, just a point and some neuts to shut down their tank.
There are other fights to be had. Try hunting the other guys just like yourself. At the very least stop claiming some special skill or any kind of challenge in it. |

Mike Voidstar
Voidstar Free Flight Foundation
760
|
Posted - 2015.06.19 11:58:52 -
[5] - Quote
Mark Hadden wrote:they arent your friend either, so why would they protect you? Doesnt compute.
They aren't protecting anyone.
These are not civilians looking for a rescue. Depending on the rats they are supposed to be Slavers, Nihilistic Cultists, Terrorists or a huge conglomerate of crime syndicates---all of whom were engaged in doing nefarious deeds when the ratter showed up and started attacking them. Then another capsuleer showed up and started shooting the ratter with even more dangerous weaponry judging from both the Ewar and the fact that the Ratter is taking rather alarming amounts of damage. So they make the call to kill the guy with the more dangerous weaponry in the hopes that when he is gone the ratter will be damaged enough to either be quickly killed or leave on his own.
That AI also does not keep to the same targets for very long, even in the presence of Ewar, or drone users would have gone back to quietly afk mission running, which they can't do anymore as the NPC's just love to eat drones constantly no matter what Ewar you put on the field. Back before I gave up on drones I tried using scramblers to hold agro, along with reps and all the other ewar options. They switch pretty often, especially to drones. |

Mike Voidstar
Voidstar Free Flight Foundation
760
|
Posted - 2015.06.19 12:22:30 -
[6] - Quote
Use your common sense.
You warp into an area with a whole lot of environmental damage flying around, and want to be immune to it while your target is not.
I understand you don't like that view because it would make your ganking easier if you didn't have to be prepared to survive the space you are in, but that's how it is.
This whole thing is because some 'pirates' want to use cheap ships to kill expensive ships deep in enemy territory. It was a poor mechanic when it worked that way, and it was changed for a reason. The agro won't stay with you, you don't have to tank it forever unless you stay to kill the rats too. The behavior of the AI is well known, it's not like there is a special rule just to catch 'pirates' in particular. |

Mike Voidstar
Voidstar Free Flight Foundation
760
|
Posted - 2015.06.19 12:38:02 -
[7] - Quote
Of more impact, the Devs expressed their views on it.
All of this was brought up ad nauseum for years when it was the other way around. It hit fever pitch when the change was announced--- few were in favor because it killed PvE drone boats as well.
They did it anyway, and everybody gets to adapt. |

Mike Voidstar
Voidstar Free Flight Foundation
760
|
Posted - 2015.06.19 12:45:43 -
[8] - Quote
If the problem really was that a fast and nimble ship with the proper tank is needed to do this, a proposal for a new form of marauder, or possibly an alternate bastion module for current marauders that made them capable of getting around like the ships you once used but still cost similar to your target ships and were capable of surviving in the same space.
I doubt that such a ship would be acceptable to the sorts of people that enjoy the gankbear lifestyle though---the pricetag is far to high and they don't like to risk their personal assets anymore than anyone else. |

Mike Voidstar
Voidstar Free Flight Foundation
760
|
Posted - 2015.06.19 12:48:21 -
[9] - Quote
Mark Hadden wrote:do you maybe have a link to devs view on the matter? just out of interest. IIRC they had PvE in focus as they changed the AI.
It's fairly self evident, as the change went through.
They did have PvE in mind, both in disrupting the too easy mechanics of bringing a fleet and drones with one guy tanking forever, and in leveling the playing field in PvP engagements.
There were many, many threadnaughts at the time.
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Mike Voidstar
Voidstar Free Flight Foundation
760
|
Posted - 2015.06.19 13:00:32 -
[10] - Quote
I didn't say there was anything wrong with it, gameplay wise.
There was something wrong with being able to show up with a couple of neuts and a point in a ship that cost less than some modules and capping out your target while the NPC's did the damage.
Now you can still hunt ratters and such, but you have to bring an appropriate ship.
And no, I don't keep archives of old threads laying around. The fact that the change went through with this very aspect being discussed at exhausting length is sufficient. It's not something that slid in under the radar while they were looking at something else.
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Mike Voidstar
Voidstar Free Flight Foundation
761
|
Posted - 2015.06.19 13:29:34 -
[11] - Quote
Oh no... there were mountainous threads about the PvP impact, half of it the exact same complaints from Robert Caldera that you are still seeing now.
Home Field advantage is just that, and it's appropriate to have it. Why bother owning space you can't at least nominally control? Hunt all you like, just be prepared to occupy the space your target is in.
People get ganked all the time, every day. It can still be done. The difference is that now there is actual risk in doing so. If your opponent is required to field a billion isk to sit in that space, you should have to bring something at least competitive. |

Mike Voidstar
Voidstar Free Flight Foundation
761
|
Posted - 2015.06.19 13:41:01 -
[12] - Quote
You now have mobile depot and can refit, cloaks are trivial to fit on anything combat worthy... You can get to where you need to go, strike and get out... you just can't do it trivially in a ship worth less than a dirty diaper. |

Mike Voidstar
Voidstar Free Flight Foundation
761
|
Posted - 2015.06.19 13:49:53 -
[13] - Quote
They don't do it because they are as risk adverse, if not more, than the target they are hunting.
It can be done, just not without risking somewhere between half to a third of the resources your target does. Previously it could be done by newbie wages in throw away ships---IE, no actual risk of any note. |

Mike Voidstar
Voidstar Free Flight Foundation
761
|
Posted - 2015.06.19 13:58:37 -
[14] - Quote
What is so special about it that it needs to be effectively subsidized to the point that you can do it for practically free?
It was radically unbalanced before, to the detriment of the game and it's reputation for having one of the most toxic playerbases. Changes that make the game fun for everyone instead of just half are a good thing. |

Mike Voidstar
Voidstar Free Flight Foundation
761
|
Posted - 2015.06.19 15:57:09 -
[15] - Quote
Because you should be immune to the environment why? |

Mike Voidstar
Voidstar Free Flight Foundation
764
|
Posted - 2015.06.20 08:13:37 -
[16] - Quote
Robert Caldera wrote:Mike Voidstar wrote:Because you should be immune to the environment why? well because its primarily part of the environment you are interacting with, you farming it, for example? Or maybe "it worked for 10 years fine, now it broke pvp". You can think of unlimited amount of lore reasons. Even with old AI you werent completely "immune" to the environment, a new rat respawn targetted you too, I also died many times to rats in anomalies, even as those days rats didnt protect the PvEer.
The environment is something everyone interacts with. You don't get a free pass because you want to blow up a player instead of a rat.
It didn't work fine for 10 years. It was stupidly biased in favor of gankbears. Ganking is easy enough, what with the PvP incapable, yet exponentially more expensive, ships the PvE pilots are required to fly, and aggressors having all the initiative.
You are complaining that you now need a ship worth 10% of your victim, rather than .1%. Your hyperbole about needing a marauder to kill a cruiser is just childish whines. Boo hoo, can't kill for free, now have to survive being in space with hostile rats just like the other guy. |

Mike Voidstar
Voidstar Free Flight Foundation
765
|
Posted - 2015.06.20 16:22:27 -
[17] - Quote
Robert Caldera wrote:Mike Voidstar wrote: The environment is something everyone interacts with. You don't get a free pass because you want to blow up a player instead of a rat.
nope. the farmer is farming the "environment", not the pvper.
That is the most inane response ever. Why not petition to have PvP ships immune to return fire from the PvE guy. After all, he's there for the environment, not you. You should not have to worry about anything but getting your kill. Get real. Everyone is affected by the conditions of the environment equally. Fly the appropriate ship for the area you want to hunt in. It's just that simple.
Robert Caldera wrote:Mike Voidstar wrote: It didn't work fine for 10 years. It was stupidly biased in favor of gankbears. Ganking is easy enough, what with the PvP incapable, yet exponentially more expensive, ships the PvE pilots are required to fly, and aggressors having all the initiative.
it did work fine, the majority of work wasnt in killing the ratter but in finding, probing, dscanning and tackling him. That was fine. If he let him catch after all the defensive and home advantage, he should die. Now its impossible, as I and others explained to people of your kind, you need heavy gear for it you basically cant field in these regions, rendering PvEers completely immune vs. solo roamers. The only way is a big gang or a cyno alt camping your system. PvE isn't immune to anything. You can't catch them because of the way the game is set up. The changes you should be asking for are improvements to tackle mechanics and PvE content so that allowing another ship on grid isn't an inevitable death sentence and there is something worth risking an encounter for. As it is the encounter you want is free for you, weighted completely in your favor with no win condition and all the assets worth losing on your target. He does not care if you live or die--- killing you isn't a win. There's nothing worth his ship or pod in that fight, why would he stay an instant longer than he has to?
Robert Caldera wrote:You missed the memo. I'm basically saying that I need a quality of a ship to gank ratters, that I cant realistically field in that environment.
You are whining because you can't bring a tinfoil ship into areas that require stronger tanks. You not only want your free, easy kills with the help of the rats, you want to do it in ships that cost practically nothing.
There are fast ships that survive in those areas, they just aren't cheap T1 Frigs. Price is your 'realisitc' break point. You don't like that you have to risk assets to destroy the other guys radically more expensive assets. That gets you no support even from most of your fellow gankers.
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Mike Voidstar
Voidstar Free Flight Foundation
765
|
Posted - 2015.06.21 05:33:49 -
[18] - Quote
Joe Risalo wrote:I'm still saying, if the NPCs are your issue, then why not ask CCP to have the NPCs warp off when a PVP aggression timer is activated in site. Once the aggression timer ends, the NPCs warp back (takes one minute after aggression stops).
This means neither the ganker, nor the ratter, have to worry about the NPCs.
edit....To be more specific, this would be based off the weapons timer, so there's no confusion.
Other than the hassle of having all the rats go away when I want to shoot them, it seems just as good to me. Especially as I won't be shooting rats in the face of aggression from other players. |

Mike Voidstar
Voidstar Free Flight Foundation
765
|
Posted - 2015.06.22 05:51:27 -
[19] - Quote
Robert Caldera wrote: no, its not insane, its real. You are there for rats, you spawn them, so you should eat most damage from them, all I'm asking for is for rats not preventing PvP encounters inside sites and not protecting the ratter.
Not insane. Inane.
Full Definition of INANE: empty, insubstantial, lacking significance, meaning, or point.
Completely pointless and stupid to even consider. Rats are part of the environment. If you want to kill things that easily go hunt some rats of your own. The ones in the asteroid belts come in very small and easily killed groups. Have fun. Hell, if you want tears show up and start shooting his rats and 'stealing' his bounties.
Robert Caldera wrote:its not that much about logics or lore, its about gameplay rules and balance. If the requirement for something is unrealistic to meet, it can be called as "broken". So is the profession of solo roams after ratters. I am aware it's not about lore. It's about quick easy kills at no risk to yourself. You are never at risk doing this because you don't want to put any assets in space. Your entire complaint is that you don't want to have to bring a sufficiently strong ship to kill the blingy ships of others.
Robert Caldera wrote:yes and this is why the game is broken. since when is the amoung of risk a valid argument for anything in eve? I can gank a jumpfreighter with a couple of catalysts, virtually not risking anything compared to a value of a JF. You can farm mountains of ISK without risking virtually anything if you do it right (which is not really hard). Hell, you can even do it in a cheap fully insured battleship, risking only 2-3 ratting payout ticks if at all. If the hunter dares to roam hostile space in a recon ship, he's risking way more than that. Eve is supposed to be all about choices and consequences. You can't claim that the people you hunt are in worthless ships while also complaining that you need expensive ones to kill them. Over and over again you fail to make any point and just whine that you can't get cheap kills.
Robert Caldera wrote: Thats exactly why it worked, it simply wasnt worth enough camping you, so you was able to move in hostile area at all. Bring a T3 and they wont allow you to hunt, they will try to camp and bait you constantly for teh lulz of shiny KM. A kill on a cheap ship like recon or bomber simply wasnt rewarding enough for defenders to have much of effort fighting you off. This is primary reason why you could do it at all. Grab a T3 and go hunt in deklein or any other heavily populated ratting region, see what happens.
You are complaining that you would be baited? Really? So on top of wanting free reign to kill expensive assets at will, you want to make sure you aren't hunted in return, because that's what EVE is about? Somehow I think you may have missed an important part of the game.
Welcome to EVE, where you will be hunted by other players. It's actually fairly hilarious that you would openly admit that your problem is that someone might blow you up if you flew a ship worth killing.
You don't need to be in battleships. Strategic Cruisers work, and even work better. There are many ships that can survive in those sites that are not battleships. But if you want to hunt in dangerous space with lots of local DPS, you need to be in a ship that can survive it. The good news for you is that with only a little forethought you know exactly what the damage types will be, and know you will not be facing much in the way of Ewar from your target.
Robert Caldera wrote:T1 frig is countered by a single sabre. Never head of people doing that in a T1 frigate anyways. If a dude in a T1 frigate would be able to spread any kind of terror on ratters, well, then you are just terrible. Price isnt even that important to me, more drastic is the fact is that a chance of a shiny expensive kill for the foe wont allow you to move realistically safe in hostile areas. First report in intel channel will spawn gatecamps and what not. This is why noone is doing it. this is why the game is unbalanced right now, the required tool for the job is currently not realistic. This is why a huge pvp profession is dead and many people stopped playing or logging in much. The ships you want to hunt are all but helpless against a Frigate without backup. It was very simple to fly in, tackle, and neut a boat to death while the NPC's did all the damage. This is what you are asking to be returned and it was cowpattie squishing stupid.
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Mike Voidstar
Voidstar Free Flight Foundation
765
|
Posted - 2015.06.22 10:02:24 -
[20] - Quote
An imbalance based solely on cost and lack of stupidly overwhelming advantage. You exploited an unbalanced and stupid mechanic for 10 years and are now butt hurt due to a radically inflated sense of entitlement.
You don't get to ignore the environment. If it was balanced for you to use NPC damage to achieve your goals then, then it's just as balanced now that the NPCs switch. It's an exaggeration to say they they stick to the aggressor. They follow rules and change about every 2 minutes. What is good for the goose is good for the gander. |
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Mike Voidstar
Voidstar Free Flight Foundation
765
|
Posted - 2015.06.22 12:40:38 -
[21] - Quote
The ability to run away and hide is in no way a win for the PvE pilot. The PvE pilot's goal is to play PvE content. As soon as you showed up his ability to do that was destroyed until you went away. From his perspective you won before an engagement even began. He had no realistic way of defeating you regardless of what ship you brought, because PvE content depends on tanking fairly hefty levels of sustained DPS for extended periods of time. Most PvE builds involve being cap stable, and most of those fits are so close to the edge of cap stable that a single small neut will break it. This is not a choice the PvE pilot is making, this is simply what it requires to be able to sit in that space and play that content.
The PvE pilot isn't using all that so called advantage to beat you. He is simply taking the lesser loss by avoiding the engagement. He lost the same thing you did reaching that point: Time. Except he didn't choose to lose it, you took it from him. If either of you can call that a win, it's you. Then there is the added bonus of if he wasn't watching things constantly for a hostile, hours on end, and you manage to catch and pop him, and then even better get his Pod too.
What you are asking is unreasonable and unbalanced. It was then, it would be now.
You deserve to be at the same risk as your target. You deserve to be hunted for your shiny hull. You deserve to have your choices constrained by the environment you wish to hunt in. That is balance. The rules are the same on either side, and the risk is still greater for your target because even with all your whining you still are pointing out your target has more valuable assets in space. Not only that, but you still cost him time just by showing up, because a smart PvE pilot isn't depending on the environment to save him, because people still get ganked all the time, they just apparently do it better than you.
You do not deserve to be entertained at your targets expense. You have to earn that right, and part of that is paying out for a ship that can get the job done and putting your own sweet ISK at risk just like your target does when he goes out. Except that your ship will still cost less, you still have all the intel you need on your target because you know what he's fighting and therefore his tank and damage type. |

Mike Voidstar
Voidstar Free Flight Foundation
765
|
Posted - 2015.06.22 14:20:24 -
[22] - Quote
Your whole argument is "Nuh Uhh!!! It's not Fair!! Waaaaaaah!" and you are ok with that?
No reasons given, no logic to back you up, just the bonkers idea that it's more balanced when the entire game twists to favor you instead of being neutral? LOL
Being in friendly space does not mean you are risking less than someone else. The assets you put in space are what you risk. As you were able to regularly go in with ships that you cared nothing about losing and blow them up proves the risk was real. Now that you are required to risk more, not as much as your target but more than something so cheap you didn't care if it exploded or not, you want to cry like the whole profession is dead.
It's not. Gankers are still ganking. That alone proves your point as plainly not true. |

Mike Voidstar
Voidstar Free Flight Foundation
765
|
Posted - 2015.06.22 15:16:34 -
[23] - Quote
OOOOOOH K, Robert.
All Gankers travel in packs and no one ever dies to solo pilots except to people who abuse broken mechanics like Rat Aggro and AFK cloaks. You are right, and it took your brilliance to reveal that nugget of wisdom. |

Mike Voidstar
Voidstar Free Flight Foundation
765
|
Posted - 2015.06.22 23:51:31 -
[24] - Quote
Right. PvE pilots fly in perfect safety with their super special tactic of run and hide, which justifies billion+ ISK ships being lost to ships that cost less than 50 million on a regular basis.
And it's cool when it's rare. If it becomes an achievement to crash gates into deep enemy territory and cause some ruckus. But its not that hard. The trick should be getting back out alive. They didn't used to bother, basically just suicide in because the hull was a throw away. Now that this requires actual assets to pull off it's suddenly a dead profession.
Honestly if all it took was having to risk a little of their own ISK in being hunted, then the profession deserved to die- which it didn't. |

Mike Voidstar
Voidstar Free Flight Foundation
766
|
Posted - 2015.06.23 08:48:29 -
[25] - Quote
It is clear you just don't get it. Painfully, gruesomly, vastly clear that your comprehension is lacking on so very many levels.
They limited it with the very same mechanic you are upset about. One of the most common ways to farm was with drone boats. Those took a huge PvE hit with this, to the point that a great many adapted themselves right out of using drones all together. You are probably sad about that too... Less sleepy ratters because guns require more concentration, and actually using drones can induce insanity now trying to keep them alive.
It course, most of them went to mauraders. I didn't used to fly them because they were not necessary and stupid expensive. Now I fly it for bastion to avoid the Ewar. More blingy targets for you, if only you had the testicular fortitude to adapt yourself.
Over the years they have limited income in other ways as well, adjusting bounties and changing loot.
I also said the profession didn't die. People die all the time, even to solo roamers. Gankers do not all travel in packs or abusing broken mechanics as you claim. Apparently some are just plain better than you.
People making money has never been a problem that needed balancing with grief tactics and ganking. The content they were using was meant to drive conflict between players. EVE prides itself on big battles, not cheap kills. Your 'profession' isn't needed, is counter to the goal of creating a healthy game, and is still alive and well it's just moved into a new price bracket of ship-- one that destroys more minerals and wealth in the game than the space trash you used to fly, and puts the burden of that loss more evenly on both sides of the fight. |

Mike Voidstar
Voidstar Free Flight Foundation
767
|
Posted - 2015.06.23 11:18:57 -
[26] - Quote
Evidence was posted earlier. You discounted it because you didn't like it. Other people more bored than me can search killboards.
What do you consider a neutral ship? Rats are red to everyone, and everyone is red to rats. You are not the Swiss Space Navy.
Here is a clue: stuff in 0.0, especially PvP, isn't meant to be done solo. It's the playground of alliances. Alliances secure that space, and contend for that space. You want to take a piece of trash and break the security of an alliance. That's just silly. To accomplish your goal you need to either up-ship or bring enough friends to get that job done. Or else fly on up to high sec and elite yourself some miners or something there where Concord protects you until the moment you engage.
This is like a PvE guy whining that he can't make 10 million ISK per minute. You are simply trying to do too much with too little and are butt hurt because a broken mechanic used to facillitate it. |

Mike Voidstar
Voidstar Free Flight Foundation
767
|
Posted - 2015.06.23 12:10:27 -
[27] - Quote
Neutral NPC show up as grey. All rats show up red, and are thus mutually hostile with you. Basic game stuff there. You don't get to change the definitions just because you don't like what they mean.
If a ratter is in friendly space then he has the support of people to help him. You know this, which is why you don't want to take a more expensive ship to kill the ratter. You are not afraid the ratter will get you, you are afraid you will get baited or hunted down by the ratters friends. You were fine with this when it cost you less than 50 mill on a cheap ship, but now that you need around half a billion it's " not feasable". I guess it's only feasable when it's the other guy.
Evidence was posted, you discounted it because it was just one example. I would tell you to go search that crap yourself, but you might find the evidence you seek and implode from the paradox of finding the supposedly impossible. I don't care enough about killboards to bother, I know people who have died to solo gankers in all areas of space. You don't want to look, just whine about how unfair life is.
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Mike Voidstar
Voidstar Free Flight Foundation
767
|
Posted - 2015.06.23 14:24:01 -
[28] - Quote
I'm not arguing for 6 pages.
I'm laughing at your whine for 6 pages.
Your complete lack of a grasp on objectivity is hilarious.
You want what you want, regardless of any other considerations. It's like watching a 4 year old throw a tantrum because he can't have candy.
Yeah, the red crosses in space and the overview means those targets are hostile to you. Grey ones are neutral. That's really, really basic game stuff.
Friends, as in people friendly to you. people in your corp or alliance. Those are the people you fear. The solo ratter isn't really solo. That's how null is intended.
You would discount a signed and sealed document stating you are wrong from the CEO of CCP himself. Your entire argument is sticking fingers in your ears and screaming "YOU HAVE NO PROOF! IT'S NOT FAIR!" at the top of your lungs.
Environment affects all equally. Sorry you don't like that. I suppose when it gets hot outside you complain to god that it's not fair and you should be allowed to be cool while standing in the middle of the desert at high noon while naked. |

Mike Voidstar
Voidstar Free Flight Foundation
768
|
Posted - 2015.06.23 16:14:55 -
[29] - Quote
That's why I didn't bother to link anything. No matter what is linked it will be discarded as either a fluke or assumed to be not applicable because "reasons".
Your claim that no one can solo hunt PvE pilots in deep null is wrong. People that take the environment into account still hunt just fine. They just don't set themselves up to fail and then wonder what went wrong. |

Mike Voidstar
Voidstar Free Flight Foundation
768
|
Posted - 2015.06.23 18:48:49 -
[30] - Quote
There he goes again. Fingers in ears, yelling about how it's not fair things don't work they way they used to.
See, you can't reason with him on this. No matter how many times you point out to him that he can still hunt ratters in deep null by adjusting his tactics, he will just circle right back around to wanting the AI re-stupefied so that he can get his free kills at no risk to himself.
To him, the discussion begins and ends with he can't do the exact same thing in the exact same way it was done 2 years ago when it was hilariously broken. He isn't here to discuss the situation, he is here to whine about it. |
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Mike Voidstar
Voidstar Free Flight Foundation
768
|
Posted - 2015.06.24 10:11:42 -
[31] - Quote
W0lf Crendraven wrote:My point is that if i point them they should be forced to 1v1 me, and it should not me being forced to 1v1 him and also tank the entire site (cause everything swaps). That isnt as big an issue with stuff like tanky cruisers or bs cause tanking the site isnt that hard usually but for ships whos primary defence isnt paper tank and/or ehp but getting under guns and signature and mobility its almost impossible.
Your point is forgetting a few key points of combat.
First, you are the aggressor. You have the initiative to pick if you will attack or not. The choice of ship was yours, the choice of fittings, even the hunting grounds so you knew the damage profile the environment would be throwing your way.
Second, You know the behavior of the environment. Plan appropriately. You get to choose when you attack, so maybe don't do it with a whole bunch of stuff around, or use other means to keep your target from getting away. I know for a fact that the rats won't stay on you because of ewar, they just don't like it. Non-Consensual PvE is an element of every game, so obvious that it never really gets discussed.
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Mike Voidstar
Voidstar Free Flight Foundation
770
|
Posted - 2015.06.24 12:05:57 -
[32] - Quote
Point is, it was broke. It was balanced from that broken state.
Now you don't like having to adapt and actually use tactics that put your own assets at risk.
having a hard time dredging up any kind of sympathy. |

Mike Voidstar
Voidstar Free Flight Foundation
770
|
Posted - 2015.06.24 12:59:45 -
[33] - Quote
Nuh Uh! isn't really a counter argument. You are either a Robert Alt, or else just another entitiled gankbear too butthurt to adapt to a somewhat more level playing field.
As people continue to die every day to solo hunters it seems the profession isn't dead. Ratters are players, not content to be farmed by PvP players. As such the environment does not need to be twisted to make them easy kills for throw away ships. The point is to fight them, not just kill them.
|

Mike Voidstar
Voidstar Free Flight Foundation
773
|
Posted - 2015.06.24 15:08:59 -
[34] - Quote
Mark Hadden wrote:players are all content for each other thats why we play a pvp oriented MMO, farmers have always been content for pvpers, pvpers have always been content for other pvpers. whats your argument actually? People get farmed all the time, why are PvErs special? Those are actually the worst ones, not contributing anything to the game, inflating the economy with easy isk while even demanding the environment to protect them as we all see at your instance, Mike Voidstar.
and yeah Robert is me too, the toon I used to post with in forums.
You continue to display vast levels of "I don't get it".
If you want to take the view of everyone is content, then suck it up and go be content for the people who can somehow force you into taking bait.
Carebears are the vital engine of the EVE economy. Just as we need destruction to drive the need for production, we need production to fill the needs of destruction. Your shortsighted bleating about carebears inflating the economy show an absolute lack of understanding.
We need the destruction of ships with high mineral worth. Not throw away ships, nor necessarily ships with big price tags, though short of rare mods and ships these factors tend to stay linked due to market forces. In short, the destruction of the very ships you are afraid to put on the field to be destroyed. The PvE pilots have always fielded these sorts of ship. They still lose them all the time, if not in the exact way you would wish.
The acquisition of new rare modules helps make the overall EvE economy healthier too. The more liquid wealth you draw into a few hands, the less there is in the economy at large. So your bear farming high value loot and making himself rich is doing more good than you are by stopping him.
There are many ISK faucets in EVE, but their balance point isn't being disrupted by solo gankbears in throw away ships. The health of the game is in ensuring that the most minerals/raw resources is destroyed per encounter, and in that encounter being enjoyable by as many players as possible so that the most people want to stay subscribed.
So just grief killing bears with no stake of your own in the fight, and no realistic chance of losing the fight is what was bad for the game. If it had been corrected sooner the game would be better off now. |

Mike Voidstar
Voidstar Free Flight Foundation
773
|
Posted - 2015.06.24 16:55:52 -
[35] - Quote
Your entire argument revolves around not being able anymore to use rat dps to kill larger ships with frigates and destroyers.
I have flown frigates in high dps missions, and know it can be done with Sig tanking. You can even do it up to a point while staying in point range of another ship. Of course some of those bears are packing webs, so your mileage varies.
The activity you hold as so high and holy was bad gameplay, poor game design, and harmful to the game as a whole. It got fixed. You can still hunt whoever you wish, but you will have to apply a little more brain power to it than just flying under guns and using a neut and scram while NPCs do your killing for you. |

Mike Voidstar
Voidstar Free Flight Foundation
774
|
Posted - 2015.06.26 07:55:00 -
[36] - Quote
Mark Hadden wrote:here a short summary of all points I provided (please dont start on this again, all of that has been reiterated x times on previous 8 pages):
- rat aggro skewed the balance for hunters and raised the requirements beyond viability (evident from killboards) - rat aggro killed all realistic chances for solos to catch prey because required gear is too heavy and slow (you need nano) -> risk of hunting out of scale compared to reward (heavy stuff easy to bait, easy to catch + nice killmail <-> little success) - removed (or as good) whole class of pvp content (solo hunters, see prior reasons) - rat aggro stacks on top of other game changes which made ratting lots safer (MJD, marauders, shift to cruiser meta) - massively decreased risk for farmers resulting from above reasons, totally unneccessary - environment protecting the farmer makes no sense, from gameplay as lore reasons
Stating something does not establish it as fact. You have a lot of self serving dreck up there, but few if any facts.
1. Changed balance, not skewed. Rest is false and unsubstantiated. 2. Unsubstantiated, and repeat of false half of one. The reiteration didn't make it any more true. 3. Unsubstantiated, and mostly pure opinion. 4 Proven false by posted kill mails. 5. Unrelated to topic. Ratter safety not an issue, ratter hunting is. Ratters still hunted, no problem detected. 6. Restate of parts of above false arguments. More iteration does not make it more true or less false. 7. False premise. Neither party protected, both aggressed based on actions.
The issue with your rant is you make a statement of opinion and insist it must be true. Any statement or point that seeks to discuss a point of view counter to your own is discarded as false- as if your opinion was undisputed fact. That's not how discussion works.
I can state that all frigates should be ground vehicles. Saying it does not make it true, and people pointing out that they fly and are treated as spaceships for a reason does not mean they are wrong. That is your argument in a nutshell. You claim rat aggro should only affect people who are not you, as if that was as obvious as a sunrise and indisputably true. Everyone else pointing out how silly that was and would be must be wrong by pure virtue of not agreeing. Every other argument you make hinges on that first statement being fact. Problem is you can't stand on a disputed opinion to build further arguments, you first have to actually establish as a fact that you should personally and uniquely of all people in space be immune to rat aggro.
There are conditions where I would agree with you. If you did have positive rat faction I think it should matter. It should be as difficult and time consuming to keep your factions balanced as it is for mission runners, but that effort should pay off.
But the simple statement that hunters should just be immune to environmental factors even when performing actions that are known to specially draw fire is laughable. You think they didn't do it intentionally? Why even include screams and disruptors in the factors that draw aggro? It's not like most of them try to flee, nor do most forms of ewar affect rats at all anyway. That feature was deliberate, and aimed at people abusing rat engagement rules.
See, that's what supporting statements not linked to your original statement of fact look like.
Statement: Rat Ewar aggro rules were deliberate and aimed at people abusing rat aggro mechanics. support- rats unaffected by most ewar support- impossible to gain advantage over rat swarm with ewar that does work support- aggro rules concerning ewar make no sense if aimed at preventing trivializing rat content. Conclusion: current mechanics working in a state of intended balance. Opinion: that balance was aimed at those who were abusing the aggro mechanics.
You don't have any sort of logic chain based on objective and factual evidence. You have a premise considered false by most, and a lot of ever more ridiculous ranting based on the original premise being unquestionable.
|

Mike Voidstar
Voidstar Free Flight Foundation
774
|
Posted - 2015.06.26 11:13:42 -
[37] - Quote
I see you are going with the ever so informational and airtight argument of "nuh uh!" Again. Very Well reasoned, as always.
You say rat behavior is unbalanced. Clearly an opinion, one obviously not shared by the devs.
You give the killing of solo PvP as evidence. Refuted.
You put forth the opinion that PvE is too safe. This is really best answered with mind your own ship. It's not as if the ratter is having fun at your expense, nor really harming you in any but the most abstract sense at all. His gameplay is not your gameplay. It's also answered with its no safer than before the change, as evidenced by PvE ships exploding every day. The specifics of how they did have altered some, but they still die with enough effort.
You express desire to explode ratters with small cheap ships because bigger ones are too expensive to lose, and tankier ones make it too hard to catch them. This fails on both the level of just being cheap, and being bad.
You claim it's for the good of the game. Another unsubstantiated opinion, one that is easily challenged by an opposing viewpoint and by simple economic concepts.
All you have done for however many pages both now and when the changes were introduced is pitch a foot stomping temper tantrum devoid of all reason. No actual arguments of any substance, just pre-adolescent rage at life not being centered around what you want. |

Mike Voidstar
Voidstar Free Flight Foundation
776
|
Posted - 2015.06.26 13:23:51 -
[38] - Quote
I am not defending the new AI, except in that PvE needs to be more entertaining overall.
I am refuting your posts. You are just wrong, on almost every level that it's possible to be wrong on.
No, you may not have the game mechanics twisted so that you have even more advantage. If you want PvP so bad, go do it and quit whining when you did to your own stupidity. |

Mike Voidstar
Voidstar Free Flight Foundation
777
|
Posted - 2015.06.26 16:24:06 -
[39] - Quote
I don't have alts.
I don't farm killmails, nor post any. Nor care about killboards. At all.
Even when I lived in null and protected the miners that were my RL friends I didn't carry a scram because I don't care if people get away. It's not what I'm interested in.
The beauty of a sandbox is doing what you want within the system.
Does this mean you will now not have any respect for me? I somehow think that would have been the case if I had thousands of kills on my record. |

Mike Voidstar
Voidstar Free Flight Foundation
777
|
Posted - 2015.06.26 18:00:30 -
[40] - Quote
Mark Hadden wrote:Mike Voidstar wrote:I don't have alts.
I don't farm killmails, nor post any. Nor care about killboards. At all.
Even when I lived in null and protected the miners that were my RL friends I didn't carry a scram because I don't care if people get away. It's not what I'm interested in.
The beauty of a sandbox is doing what you want within the system.
Does this mean you will now not have any respect for me? I somehow think that would have been the case if I had thousands of kills on my record. so, you're discussing a topic which you have 0 experience with, is that what you're saying? This would explain a lot. I usually stay away from stuff I have no business with or no clue about. But I dont quite believe you. Since you care so much about rats, and you cared much about afk cloaking, there are no other things in 0.0 which drive ratters more mad than ratter gankers and afk cloakers. You cant tell me that someone would advocate for pve safety so much like you do if he wasnt personally affected. Post with your main. Killmails appear on killboards without you posting them on your own.
It's not that I have no experience, it's that my experience is different from yours.
As I understand the process, kills are logged into killboards by players that participate by dumping their logs on them. They are third party applications, not serviced directly by EVE's servers but through API keys and such. This is something I don't know a lot about, but I know that my whole combat history on killboards does not reflect what I see in game.
If you avoid things you don't understand, that must make life very difficult, and should have included any discussion concerning logic, reason or balance of game systems.
I am smart, despite my tendancy to argue with brick walls. I am capable of applying logic and reason to a given problem, and I also think objectively. Despite my sincerest disagreement with your every keystroke I even provided a reasoned portion of common ground--- that standings should be used to create the effect you want. Rather than consider such an option and accept that perhaps effort could be used to win for you the things you want, you instead opted for your usual sobbing about how you should be extra special.
You can believe this is my main, or not. It matters little to me. You have already claimed that Mauraders are immortal in your eyes, and since I live in high sec these day the odds of you trying to kill me are minimal. I suppose you might still manage, I also use smart bombs on it sometimes, you could get lucky and concord me to death. Or you could go the route CODE did and pop my Noctis. I wonder how that one solo guy managed that amazing feat? I mean no NPCs to help, or friends of his own. Simply perplexing. Regardless, this is me.
I have in fact lived in Null. I have formed up in defensive fleets and warped around, played bait the camper for days on end and scared off tackle from mining fleets. It's just dumb to me. Far more hassle than its worth. Sure you can make money at it, but it's really boring gameplay and I prefer doing things with my friends. The defense fleets and other PVP activities were some of the longest nights of my life, like watching paint dry. In slow motion. |
|

Mike Voidstar
Voidstar Free Flight Foundation
778
|
Posted - 2015.06.27 09:21:01 -
[41] - Quote
W0lf Crendraven wrote:Petre en Thielles wrote:how is this thread still going? do people hunting other people really not know how to tank/plan for rats? We do know, and if we do the pver has 0 chance, at least in lowsec. But it forces us into very specific ships, if i roam around in my frigate and i see a cruiser doing and outpost i could 1v1 him, if he is bait fit or competent i lose, if he is not i win, in theory - but in reality the rats instantly switch to my frig blowing me up. Rat aggro doesnt matter in 99% of the cases for big stuff but it matters in 100% of the cases for frigate stuff, if i catch your ratting tengu in mine you are dead, not matter if i get the whole room to shoot me in a 10/10. The rats dont matter for that, and if they shoot you instead of me that makes more sense rp/logic/gameplay wise but makes no difference. The only things they actually does is kill of frigate and dessie piracy and allows for setups in fights where one team suddenlly has to deal with absurd damage and ewar while the other one gets a free kill (i.e if 2 pvpers fight and 1 set up inside first).
How is that any different from PvE pilots being forced into specific ships by the needs of the environment?
And how is that more unbalanced than forcing your target to deal with those environmental factors and you at the same time?
Neither side should get a free ride. Right now either side is a legitimate target of the AI, and your actions on grid determines if you get aggro. You know what triggers it, and if you want to use those effects you also need to fit appropriately.
As previously mentioned this was an intended part of the balance from the very roots of the sleeper AI. There is no logical game design reason to make AI hate nearly any type of ewar at all. Almost none of it works on them, or rats in general. That's why PvE pilots don't use them in the first place. Clearly this was aimed at precisely the type of gameplay that is being mourned by you and Robert.
You are asking for the wrong change. Rather than ask for free dps, ask for improvements to PvE content to make them worth fighting for. If your target does not want to lose what he has in space, he might be willing to stay and fight for it. Of course that might also mean he is prepared to fight for it and therefore not be a valid target for the type of player that you two appear to be. |

Mike Voidstar
Voidstar Free Flight Foundation
778
|
Posted - 2015.06.27 13:24:59 -
[42] - Quote
W0lf Crendraven wrote:Mike Voidstar wrote:W0lf Crendraven wrote:Petre en Thielles wrote:how is this thread still going? do people hunting other people really not know how to tank/plan for rats? We do know, and if we do the pver has 0 chance, at least in lowsec. But it forces us into very specific ships, if i roam around in my frigate and i see a cruiser doing and outpost i could 1v1 him, if he is bait fit or competent i lose, if he is not i win, in theory - but in reality the rats instantly switch to my frig blowing me up. Rat aggro doesnt matter in 99% of the cases for big stuff but it matters in 100% of the cases for frigate stuff, if i catch your ratting tengu in mine you are dead, not matter if i get the whole room to shoot me in a 10/10. The rats dont matter for that, and if they shoot you instead of me that makes more sense rp/logic/gameplay wise but makes no difference. The only things they actually does is kill of frigate and dessie piracy and allows for setups in fights where one team suddenlly has to deal with absurd damage and ewar while the other one gets a free kill (i.e if 2 pvpers fight and 1 set up inside first). How is that any different from PvE pilots being forced into specific ships by the needs of the environment? And how is that more unbalanced than forcing your target to deal with those environmental factors and you at the same time? Neither side should get a free ride. Right now either side is a legitimate target of the AI, and your actions on grid determines if you get aggro. You know what triggers it, and if you want to use those effects you also need to fit appropriately. As previously mentioned this was an intended part of the balance from the very roots of the sleeper AI. There is no logical game design reason to make AI hate nearly any type of ewar at all. Almost none of it works on them, or rats in general. That's why PvE pilots don't use them in the first place. Clearly this was aimed at precisely the type of gameplay that is being mourned by you and Robert. You are asking for the wrong change. Rather than ask for free dps, ask for improvements to PvE content to make them worth fighting for. If your target does not want to lose what he has in space, he might be willing to stay and fight for it. Of course that might also mean he is prepared to fight for it and therefore not be a valid target for the type of player that you two appear to be. Yes, there is no logical reason for rats to swap on people who have ewar fitted. CCP has stated in the past that the rat aggro changes were there to prevent people from exploiting rat aggro mechanics, not for pvp reasons. So as by your own words it makes no sense, it should be changed.
If it did get changed it would need to include some other form of agro switching mechanics. You still don't need a free ride just because you want to shoot ratters on the cheap, nor do ratters need to be able to utterly control what rats shoot in such a trivial fashion as existed before the change.
Regardless of any other factors, the days where you can warp in and neut a far larger, more capable and more expensive ship and let rats kill your target for you are done. You need to be able to survive the rigors of the space you hunt in, just like your target does.
You may not like the logic of why Ewar gets so much rat attention, but I assure you it exists. The agro swapping is doing exactly what the devs intended, for whatever reasons they envisioned. This is not some random unintended consequence.
|

Mike Voidstar
Voidstar Free Flight Foundation
782
|
Posted - 2015.06.28 17:02:45 -
[43] - Quote
W0lf Crendraven wrote:Iain Cariaba wrote:W0lf Crendraven wrote:Mike Voidstar wrote:
Regardless of any other factors, the days where you can warp in and neut a far larger, more capable and more expensive ship and let rats kill your target for you are done. You need to be able to survive the rigors of the space you hunt in, just like your target does.
Tbh, i dont care about that playstyle, the only thing i want is to be able to 1v1 ships in pve sites without rats ******* me over completely. And as it is right now rats are ignoreable in expensive stuff but totally **** over the "cheap and cheerfull" type of ships. In other words, you want to be able to warp in, gank the bling fit ratter, and moonwalk out without the rats bothering you. Thanks for clarifying this. Yes, as this is how it was supposed to work and a solution to a different problem is why it no longer does.
Umm... No.
You want to 1v1 in "cheap and cheerful" ships, feel free to go find PvE content that is appropriate to those hulls and gank those guys.
The expensive ship is *not* ignoring the PvE damage, it's fit for it. It's running an active tank that consumes a significant portion of the slots on the ship to maintain, not only from direct tank modules but also Cap fittings to sustain an active tank.
You in fact want to just let the NPC's kill your target for you, because if you are solo the odds of your cheap and cheerful frig breaking that tank are really bad. As he isn't packing Ewar of his own you can probably hold him till the server resets, but you won't be killing him solo.
It's clear that all you care about is yourself. You believe every other player should be doing nothing but providing you easy targets and entertainment because you bothered to jump in a frig and look for someone to shoot. I want a million dollars a day and an unending supply of sex programmed Scarlett Johansson clones, but I'm not getting that either. |

Mike Voidstar
Voidstar Free Flight Foundation
782
|
Posted - 2015.06.29 03:05:53 -
[44] - Quote
Mark Hadden wrote:I want to remind you that you are trying to discuss f**ing with a virgin.
mike voidstar has no clue about nor has he ever been involved in any meaningful combat pvp, dont expect any level idea from him, all he knows is that you should bring a "proper ship for the job", mhkay? So the other duders in here with 3 kills in their lifetime on eve-kill are trolling you with their valuable opinion how pvp should work.
Well, at least you have more logic in that post. I suppose it was too much to ask you actually support your own opinions so it's easier to just attack mine.
You are incorrect that I know nothing of PvP. I don't like EVE's PvP. There is a difference. I also know game design, and a whole host of related subjects.
The problem is that you lack any basis for the change you want beyond your own selfish entitlement. There is absolutely no reason you should be able to kill whatever you want in a frigate, and having areas where frigates are not what you want to use is perfectly fine. |

Mike Voidstar
Voidstar Free Flight Foundation
783
|
Posted - 2015.06.29 11:16:20 -
[45] - Quote
You countered nothing. You made statements that you assume are true, as if the mere utterance could change reality and make it so. You have no support for anything you say except that you want it.
I don't bother to log into killboards, and I don't die very often. It's impossible to prove a negative, except in proving a mutually exclusive positive. One thing does not mean the other in this case.
Small ships killing big ships is perfectly fine, even solo. What you don't get to have is selective help from the environment. The thing you are complaining about is wanting the rats to help you kill things. Rats are equally hostile to everyone, and you don't like that.
There is nothing wrong with environmental conditions that require specific ships, classes of ship, specialized equipment, etc... You don't get to fly in inherently dangerous and damaging space hunting people who have dealt with the danger without dealing with it yourself. That's not your enemy being protected by the environment, that's you failing to prepare. Choices and Consequences are at the very heart of EVE. |

Mike Voidstar
Voidstar Free Flight Foundation
783
|
Posted - 2015.06.29 12:00:22 -
[46] - Quote
Your links don't prove anything at all. They are just you making statements based on false assumptions, and are themselves invalid for lacking a solid base to begin on.
There is a greater chance than zero of losing a ship anytime you undock, even in friendly space. If the ship you are after is worth a great deal more than your ship, and the chances of an engagement are anything close to even, then they are at greater risk. As initiative is yours you were able to calculate those odds and find them in your favor before the engagement began.
If your ship is a throw away ship, and you are hunting a real ship, then they have risked more than you. They stand to lose more, and they were always in danger of losing more even before you got there.
Saying "Nuh Uh!" does not invalidate that, and that's all you have brought out so far. |

Mike Voidstar
Voidstar Free Flight Foundation
783
|
Posted - 2015.06.29 13:16:58 -
[47] - Quote
The only way for a ratter to win an engagement 99% of the time is to not allow an aggressor on grid. If that hostile is there to hunt you, he likely is prepared to win, and getting tackled is a death sentence. If the hostile is not there to hunt ratters, then the ratter looses only a small amount of time by evading.
There is no point in staying on grid with hostiles in the area.
Everyone in EVE should already know that to undock is to consider your ship lost until it returns. Your risk is equivalent to what you put in space. You cannot claim you are at anything near the same risk as your target when you have less than 100 mil on the line and they have many times that---even if you are guaranteed to explode for just the chance to make them explode. You would need a fail rate roughly equal to the number of times you need to die to make up the difference in ship cost to make that risk even---and you don't even have that now, if you bother to apply a little tactics and intelligence to your hunt. But that's not what invalidates your ideas about risk.
Your argument about risk is invalid because it assumes that ratting and other PvE professions rely on solo gankbears hunting them for balance. It does not. Ratters are hunted all the time, die all the time, and the balance of their profession has other better controls that the Devs can apply than gankbears.
So everything you say boils down to just wanting cheap easy kills because that's how you get your rocks off. It's not about game balance or any other actual relevant factor. It's purely your enjoyment and frag all anything else. |

Mike Voidstar
Voidstar Free Flight Foundation
783
|
Posted - 2015.06.29 15:11:36 -
[48] - Quote
You are just too dense to be real.
You have no concept of risk, balance, or general game design.
Reversing my sentence does not make your point more valid. The 2 sides of this are not equal but opposite viewpoints. You have not one scrap of objective reasoning. It's seriously like trying to argue with a toddler. |

Mike Voidstar
Voidstar Free Flight Foundation
783
|
Posted - 2015.06.29 15:37:38 -
[49] - Quote
You have a definition of risk, but no understanding of how to apply it to real world applications. Good Googling though. It's nice to see you are capable of at least a little thought. |

Mike Voidstar
Voidstar Free Flight Foundation
783
|
Posted - 2015.06.29 16:35:03 -
[50] - Quote
Whatever dude.
Yes. Those 2 are the exact same thing. 
Go find a clue. |
|

Mike Voidstar
Voidstar Free Flight Foundation
784
|
Posted - 2015.06.30 08:38:37 -
[51] - Quote
Mark Hadden wrote:Kitty Bear wrote: he's got himself locked into a "The NPC's should be my friends because I'm killing their target" mindset
and he refuses to accept that that mindset is A: wrong B: stupid C: has no basis in fact
this mindset is not wrong or stupid and has a very good basis.
Just saying it does not make it so. It's like math class. Show how you got there. |

Mike Voidstar
Voidstar Free Flight Foundation
784
|
Posted - 2015.06.30 10:39:33 -
[52] - Quote

Yes, because reason and logic clearly have no bearing in a discussion with you. If it's not someone agreeing that you should have all the candy then they must not know anything.
You have still yet to provide actual reason beyond wanting to be able to kill on the cheap for reverting this change. |

Mike Voidstar
Voidstar Free Flight Foundation
784
|
Posted - 2015.06.30 10:59:28 -
[53] - Quote
Stunning argument as always.
So that would be nothing to say about your own particular children's crusade? You would rather try and attack me directly than support any of the garbage you suggested? Fair enough. I suppose that is all you had in the first place. |

Mike Voidstar
Voidstar Free Flight Foundation
784
|
Posted - 2015.06.30 11:08:36 -
[54] - Quote
        |

Mike Voidstar
Voidstar Free Flight Foundation
785
|
Posted - 2015.06.30 13:55:57 -
[55] - Quote
Reaver Glitterstim wrote:W0lf Crendraven wrote:Yolo wrote:the NPC's makes no difference between two POD pilots. You are equal threats, you are just easier to kill and hence a priority. That sentence makes no sense in itself if you are easier to kill you are less of a threat. It's a good point because CCP adjusted rat AI a while back to make them prefer targets of the right size. So if a frigate pilot jumps in on a battleship fighting off cruiser and frigate rats, that frigate pilot is likely to get jumped by the rats. You can alternatively use this to your advantage, to split up the incoming DPS.
That really only helps the ganker however. The way that works is that each class of ship prefers it's own size and larger. So Frigate rats prefer frigates and up, cruiser rats prefer cruisers and up, but will be reluctant to go back down to frigates, etc...
Their issue comes in two strengths. At a basic level they don't want to have to deal with rats *at all*. The more sensible want rats to be a bit more evenhanded concerning Ewar.
The rats preference for ewar is stronger than their desire to stay within class. |

Mike Voidstar
Voidstar Free Flight Foundation
785
|
Posted - 2015.06.30 16:26:30 -
[56] - Quote
You just keep hammering on those false assumptions. 1- ratters still hunted all the time, even by solo pilots. Content balanced and upgraded, not removed. 2- ratter professions not balanced by solo gankbears. argument has no basis in anything real. 3- AI treating all players the same. Don't do things to get agro and live longer.
Repeating the same baseless drivel does not add any more merit.
|

Mike Voidstar
Voidstar Free Flight Foundation
786
|
Posted - 2015.06.30 18:38:19 -
[57] - Quote
Elenahina wrote:Elenahina wrote:
From the rats point of view, you are a potential adversary. To put it in player speak, you're not blue to them, so you're an enemy. You have proven to be the larger threat by applying Ewar - the target of your Ewar is immaterial, just as it is in a player fight, since you could decide to change your target on a whim (intentions don't matter, only the results). You're also the potentially squishier target, bumping you up the remove (potential) DPS list.
The fact that you aren't shooting them doesn't matter. You COULD shoot them - as with PvP, a new entity on the grid must be evaluated in terms of a potential enemy, unless it has that little blue tick mark. Rats don't have blues (because **** blues), and they evaluate you as such.
So an idea occurred to me, as ideas often do. What if rats did have blue lists? What if, by having positive standings to a particular pirate faction (obviously it has to be one of the ones that offers missions), that group would be less likely to switch aggression to you - the higher your standing, the lower the chance. So now, you can specialize the hunting of ratters by running missions for that pirate faction, thereby improving your relations with the pirates and getting you more opportunities to kill the ratters preying on them, regardless of the region the ratter is in. There are some pretty obvious gaps in the rough idea, but if there's interest I could flesh it out in a more robust manner and post it in F&I,
This was suggested and discarded because *effort*.
They aren't interested in PvE, just gankbearing ratters, in a specific way with no thought or adjustment to their tactics because they are super special snowflakes. |

Mike Voidstar
Voidstar Free Flight Foundation
788
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Posted - 2015.07.01 14:48:04 -
[58] - Quote
Mark Hadden wrote:why do you guys think that quoting status quo is helpful in any way? Yes, we know rats dont care if you dont shoot them, in current implementation - thats exactly the thing we want to get changed again. Rats spoiling player kills is an awful mechanic. Ratters already have all advantages on their side, they dont need more. It's generally accepted on the forums that someone suggesting a change to the current rules provide sound reasoning and justification for that change.
Currently few people accept the tiny scraps of "reasoning" you have laid out for the change being proposed. Some of them are kind enough to engage with you and try to develop the idea by examining and coming up with potential compromises. So far you have not engaged in a positive manner with anyone who has attempted this with you---instead you whine, rant and gibber nonsense in a temper tantrum that no one agrees with your selfish demands for NPC support in gankbearing.
Mark Hadden wrote:you cant blame people who they dont want to cross a certain line - its a game whose rules should be cathered for players, how they want to play the game or under which conditions.. - this argument is hilarious, "your fault CCP made it too hard for you, adapt or die, noob, trololol". The only meaningful indication whether a mechanic is good or not is the acceptance on part of the player, nothing else. Same situation as if CCP would cut mission rewards by 75% and people like you would come around the corner trolling players for not doing them anymore, you still could after all, at 25% reward... You get the idea hopefully. By that standard you should have stopped arguing back around your second response on either of these threads. Clearly the players, except for you and Wolf, are ok with the mechanics as they stand. You have failed to gather the support of PvP and PvE pilots alike. Pretty much *everyone* except you two have rejected all of your arguments as the idiocy they are.
Mark Hadden wrote:Yes, after all the time spent and hassle of getting around myriads of obstackles, pitfalls and traps of deep hostile space you shouldnt have to bother about NPC negating all of your massive effort getting to that point. Couple of points here. First, nothing should make you immune to environmental conditions of the space you are flying in except for your fit. The playing field is level, not tilted in or out of your favor.
Second, lets not pretend it's that hard to travel around, and it's not like you are putting that much on the line anyway.
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Mike Voidstar
Voidstar Free Flight Foundation
788
|
Posted - 2015.07.01 16:28:57 -
[59] - Quote
I like how you switch to lore for " it makes no sense pirates won't help me", and then claim you are all about gameplay when it's pointed out you are wrong on the lore.
People, most certainly not you, do care about gameplay implications. The AI should not be so easily manipulated for or against anyone without some substancial effort involved.
You have failed to effort, you failed to risk, and now you fail to get rewarded. Rather than correct your choices you want the game altered so you don't have to. That's rarely received well on the forums, usually by guys just like you.
At least with PvE pilots you might have had a chance if your lore reasoning had been functional, or if you were willing to effort up some standings and face consequences from standings having meaning.
As it is, you are pretty much the crazy guy preaching on the street corner about doom. |

Mike Voidstar
Voidstar Free Flight Foundation
791
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Posted - 2015.07.02 08:23:04 -
[60] - Quote
Cherry picking your arguments is the first sign that you know that you have no solid ground to stand on.
My lack of killboard is the result of my lack of concern about PvP, not my lack of experience with it. I have certainly lost ships all over EvE, from high sec to null in PvP. I don't pursue kills, I don't prevent people from warping away, I don't post logs to killboards. My goal is not PvP explosions but rather whatever PvE project I undocked for.
My arguments likewise do not draw upon any particular PvP philosophy. They stem from logic, reasoning and extrapolation from established facts within the game. I few EvE as a game, not a bland shooting gallery. Plenty of games offer pure PvP and EvE isn't one of them.
More particular in this case, you are asking for a change from what is, back to a state of the game deemed unbalanced a few years ago. You give no reason to make such a change beyond it being easier for you. Your claims of balancing the ratter playstyle are manifestly false, your assigning motivation to NPCs are nothing but reaching for straws.
Your only defense against having your illusory narrative of the poor disadvantaged PvP gankbears shown for a hollow sham is to try and discredit anyone who disagrees with you as lacking understanding because Gankbear PvP is some mystical holy Grail that must be preserved for reasons the unbelievers can never understand.
You don't need combat experience to understand that warping the rules so that you are off the NPC menu is hilariously unbalancing in any engagement where they are present . You can say that the net affect of npcs shooting you is defending your target, but it's not true as they follow the same rules no matter who you are.
I am not attacking your profession. I am not defending the AI. I am pointing out that your suggestion is unbalanced, and asking for real solid reasons beyond it makes it easier to gank that might justify such a sanity warping idea, and failing that willing to engage in a discussion to develop the idea into a form less stupidly one sided.
If all you got is I want the game to be easier and anyone that disagrees is either lying, ignorant or stupid, then I am afraid you should get used to your only support being trolls and mental handicaps. |
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Mike Voidstar
Voidstar Free Flight Foundation
795
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Posted - 2015.07.02 11:41:37 -
[61] - Quote
Mark Hadden wrote:we've been all over it 15 times in this thread and I learned that I dont want to argue pvp topics with a pve high sec bear because its like, well, talk about fking with a virgin... he knows the theory, yet noone would ever care about his opinion.
You simply CAN'T judge or evaluate any of pvp related aspects of this topic, nor do you accept the opinion of people who can, so why are you here? If you hunted ratters a bit, if you knew how much effort and skill it requires to get those kills you'd guaranteed feel differently about getting jammed and hammered by ******* NPC at that point after hours of hunt and see the ratter warping off and hear him laughing from under his POS force field.
So, go back to Motsu and talk to other mission runners about stuff you have an idea of. I'm not going to reiterate on anything once again. You want the add on PvE safety, you like rats quasi protecting you, I want the opposite, this is all what it boils down to.
See, here is where you are wrong. Again. In an almost mind boggling new way.
First, I would not try to fly in an area full of dozens of rats without a proper tank or without preparations for the ewar they use. That's just dumb. Even without using ewar you can expect some rat lovin, so going in with the intention of using modules that really, really get their attention is just brain dead rock stupid- which I am not.
Perhaps the problem is your lack of interest or respect for PvE. You don't understand the playstyle, costs, risks or other considerations, and so rather than learn you just want to be able to ignore it. That would be like me asking for my ship to be immune to player weapons fire because I don't want to deal with PvP.
I am not advocating for more ratter safety. I am advocating for a level playing field. What you want is stupid, selfish and unbalanced- especially to get such a huge advantage as a default for no effort.
You would like to declare me unable to understand because you have no basis for your own stance. You want to pretend like there is some mystical secret to your playstyle that makes it somehow morally superior or something. All you succeed in doing is prove yourself incapable of rational dialogue, especially with your juvenile references to sex and virgins. Oooh, yeah! That just made you cooler! 
Quite the opposite, I move expensive ships through all areas of space on a regular basis. I know the effort required to travel safely and get where you are going even with very slow ships.
It's more like discussing baseball with someone who is not a fan, but lives with lots of superfans. It's impossible to play EvE without picking up PvP skills of some kind. You might take my lack of substancial lossess as more of a clue than a reason to discount any opinion I might voice. And really, I don't know that I have ever been to Motsu, try banging on another hub for a while. |

Mike Voidstar
Voidstar Free Flight Foundation
795
|
Posted - 2015.07.02 12:00:24 -
[62] - Quote
Mark Hadden wrote:Mike Voidstar wrote: You would like to declare me unable to understand because you have no basis for your own stance.
no, because you're a virgin trying to discuss you know what. Your agent prolly be ready for next L4, I'd check.
Good job proving yourself a snickering 12 year old again.
What is really sad is even in your own examples you won those engagements.
PvE guy wants to shoot rats. You come along, and because tackle is a death sentence he runs off to hide. Your stated reason for this solo roam is to disrupt PvE. You did that- he can't shoot his rats, you win. For added injury you can now shoot his rats for more profit than you would have got from his wreck unless he was really blinged, and possibly still get your epeen stroked if he comes back in a combat ship to evict you. |

Mike Voidstar
Voidstar Free Flight Foundation
796
|
Posted - 2015.07.02 12:23:47 -
[63] - Quote
Mark Hadden wrote:sure sure, I won them. After all, the main purpose of PvP and hunting PvEers is denting their isk/h graph for a little. Everyone knows. lmao. Your L4 agent seems busy.
That was your argument not mine. Remember that whole self righteous claim that bears are too safe and need your npc subsidized hunting to keep the Isk faucets in check? Personally I think you are just a sociopathic idiot without a clue of what a balanced mechanic would look like, reaching for any excuse you think will bamboozle some even bigger idiot to agree with you.
The point is from the other perspective you got your win. Stick around long enough and you will even inflict more harm than just popping his hull would have done.
I suppose the fundamental idea of fighting for resources in game vs. Just ganking for tears escapes your limited understanding. |

Mike Voidstar
Voidstar Free Flight Foundation
797
|
Posted - 2015.07.02 12:56:42 -
[64] - Quote
Serendipity Lost wrote:Mark Hadden wrote:No, I dont want to live in WH space. Whats your point? I don't want npc mechanics changed so risk averse kiters flying garbage.... err garmurs can conduct 'pvp' with zero risk. I want to jar some of your 'belt rats are too dangerous' tears. I enjoy your awesomeness! (I guess I have 3 points)
No, you just don't get it. Or you are lying. Somehow.
It has to directly benefit him or else there is no balance. Just being neutral isn't an option, clear bias for his ship must be present. |

Mike Voidstar
Voidstar Free Flight Foundation
797
|
Posted - 2015.07.02 13:53:44 -
[65] - Quote
Barrogh Habalu wrote:That probably has come up already in this thread, but there it is anyway.
I'll try to play devil's advocate here and say that in the end rats, for the most part, are resource to be harvested with adequate tools. Although instead of binary evaluation of said tool by game mechanics (for example: is this mining laser? yes, you can gather your ore), adequacy is tested in combat (can you deal this DPS and not be toasted in the process? here's yor ISK and loot opportunity).
So, if we treat it like that (and I guess not many people would object if we are talking about practical matters), is it really a good idea that we currently have almost-rocks defending almost-miners in case someone jumps the latter?
Of course, abstract principle is not the only concern, there may be others, like "do we want ratting/ganking easier/harder in practice?", but there's that.
The argument falls through when you discuss the almost rock *defending* your almost miner. The almost rock isn't defending anything, it's acting according to it's nature in a completely neutral manner. To keep your analogy going, the Almost Rock is dangerous to be around, more so when you use Ewar around it. The nature of the danger is well known to all and sundry, and the OP and his pet lobotomy victim want the danger changed so it only affects your almost miner. Not an adjustment to more evenly balance the danger, not a mechanic where they can earn that immunity... they just want the game to default that they don't' have to deal with that danger at all while their enemy does.
Lacking any sort of clear justification for such a change, the vast majority of folks simply dismiss the idea as ludicrous. The overall poor reasoning skills displayed by the ideas most ardent defenders has squashed any realistic discussion of how to make this harebrained idea less stupid. Your own analysis is the most clear sighted, and it's reliance on insisting the rats defend the ratter makes it an ineffective argument at best. |

Mike Voidstar
Voidstar Free Flight Foundation
797
|
Posted - 2015.07.02 14:20:02 -
[66] - Quote
Donnachadh wrote:Mark Hadden wrote:Mike Voidstar wrote: You would like to declare me unable to understand because you have no basis for your own stance.
no, because you're a virgin trying to discuss you know what. Your agent prolly be ready for next L4, I'd check. Loving the way you immediately dismiss someone because the character they post with on these forums essentially has no kill board. Wondering if the EvE reality of many accounts, many characters has even entered your mind. Perhaps the character Mike Voidstar has no kill board, does that mean the person who owns that account/character has no PvP experiences? Your assuming that the person behind the character Mike Voidstar has no PvP experience and to that I have to say. When you assume you make an "ass" out of "umption" and he has enough problems with a name like that. No this is not original I read it in a thread a long time ago but it seems appropriate here. All credit to the original poster of this tid bit I just wish I could remember the name to give proper credit. Setting all of the attempts to discredit people aside we still come back to the simple basic facts of this argument. 1. In times past rats never changed aggro. 2. For reasons we will never know CCP changed that and rats now switch aggro with a well understood hatred for E-War of all types. From these simple "facts" that even you agree with we can deduce that this is working as intended since CCP is the group that made it this way. Added to these facts we have the historical precedence that CCP rarely if ever roles back changes like this. Taken as a whole these three "facts" bring us to the logical conclusion that this is not going to change back to what it was before no matter what you think. And you know what I am good with that, I can go out and fly my pixel spaceships in reasonable comfort knowing that those who control the game have at least some understanding of game balance and how to achieve it. And "IF" at some point in the future CCP changes the rat AI then I will adapt to it as I did the last time, or I can simply un-sub and spend my gaming time else where on the internet. In conclusion I want to quote a rather large group of players around here. "Adapt or get out", it is your choice. Personally I hope you can and will adapt to this new way of things and stay in the game, but if not them as my dad used to say do not let the door hit you in the back side on the way out. Oh and please contract all of your stuff to one of the groups in game dedicated to helping new players as you last act.
To be fair, I did admit that this is my main, and I don't have alts. The reason I don't have a killboard history is because I don't participate in any killboards, and rarely come into conflict with those that do.
He also does have the right to suggest changes in F&I like anyone else. It's just sad that neither Robert nor Wolf can justify the change with anything other than "I want it" and can only defend the idea with "Nah, nah, nah, I can't hear you!!". |

Mike Voidstar
Voidstar Free Flight Foundation
798
|
Posted - 2015.07.02 16:28:12 -
[67] - Quote
For one thing, those PvE activities aren't that safe. They may not die in the easy and cheap way you would prefer, but they die all the time, even to solo hunters.
Secondly, yet again, Those activities are not balanced by the presence of gankbears in cheap ships. Creating a need for bigger ships that require more minerals to produce is a vastly more productive balance on the economy, and provides a less frustrating situation for the PvE pilot as well. ISK only gets destroyed when you purchase something from an NPC--- not a terribly common occurrence in the game. Mineral Value dies every time something explodes, and that helps drive the economy.
As for the heat from tackling someone in an anomaly filled with rats... it's not a death sentence with the proper preparation. Your target is doing it, and so can you. I will say it again---the real problem is that your target has no motivation to fight you for anything there. If he did, you would find your fight, but you would not like that either as he would likely be prepared to fight rather than flee.
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Mike Voidstar
Voidstar Free Flight Foundation
798
|
Posted - 2015.07.02 16:51:38 -
[68] - Quote
Your entire hunting style depends on ratters needing to flee rather than fight. If they had a reason to stay they would be ready to fight and everyone would have more fun, unless you were a whining child that only has fun when the other guy explodes.
Your entire schtick about ratters being to safe relies upon the false notion that they require your cheap ships killing them on a regular basis to balance them. They don't.
People stopped roaming the way you want, they didn't stop roaming all together. Most people adapted and moved on with their lives. Those PvE pilots didn't stop dying, they just die in different ways. Perhaps they die a little less often, but that's healthy for the game if its made up by hunters dying a little more often, which apparently they do judging from the sheer volume of your tears and bile.
Less ratters explode, more hunters explode, balance and health of the game is maintained. PvP experience of PvE pilots is improved by the perception of less cheap deaths. Seems all positive from here.
I will leave the topic when it sinks to the bottom of the forums where it belongs. |

Mike Voidstar
Voidstar Free Flight Foundation
798
|
Posted - 2015.07.02 17:21:36 -
[69] - Quote
Catching unwilling prey and making a kill (the way you want it isn't a fight) may be how it works now. You are advocating change, and I am attempting to point you in a more productive direction for that change. That's how this whole discussion thing works, but I guess I was hoping for too much from a short bus rider like yourself.
CCP has far better controls for any and all activities than the toxic playstyle you advocate. Any mechanic that is only fun for half or less of the games population is a poor one that needs revising. They appear to have seen that and made appropriate revision. They changed the risk, they didn't remove it.
They still die. You can't prove they die less, you are attempting to infer that from the assumption of less pvp, which you also can't prove and merely infer because you can't adapt. PvP may not be happening the way you want, but it's still happening. I am sure there is a link to the yearly reports of how many ships of which types die... a little work might prove your claim, but I doubt you have either the acumen or the ambition to actually formulate a real argument. If you did you would find me in complete agreement with you. Extraordinary claims require extraordinary evidence. Claiming that PvP in EVE is dying would require something monumental.
Farming Anomalies has a substantially higher bar to entry in both skill and raw cost than PvP, especially of the type you are advocating. Perhaps they felt that the situation was unbalanced and decided to balance out the investment required to enter those areas?
I am going to assume you meant not less hunters (you said ratters, which was not at issue) explode, they gave up, and less ships total exploding. Again, you will need to cite something more concrete than your anecdotal hysteria.
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Mike Voidstar
Voidstar Free Flight Foundation
798
|
Posted - 2015.07.02 18:36:31 -
[70] - Quote
The small ones that can be done in small ships should not also be giving you significant issues.
Bigger ones that make substantial isk require more skill, bigger ships, and are presumably what you guys are complaining about. |
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Mike Voidstar
Voidstar Free Flight Foundation
798
|
Posted - 2015.07.02 19:11:02 -
[71] - Quote
Mark Hadden wrote:Mike Voidstar wrote:The small ones that can be done in small ships should not also be giving you significant issues.
Bigger ones that make substantial isk require more skill, bigger ships, and are presumably what you guys are complaining about. a little pvp requires multiple amount of skill from what farming a repetitive plex or anomaly can ever get. Moreover, you dont need a lot of ISK to get into pve, not at all. You can start farming small anomalies, even bigger ones can be done with ishtar or VNI, which is really an entry level drone boat.
While technically accurate, using lighter hulls on heavier content requires a much larger investment of training than just sitting in the hull.
You can get into PvP with a newbie frigate and a scram too, but that does not mean you will be wildly successful at it. |

Mike Voidstar
Voidstar Free Flight Foundation
801
|
Posted - 2015.07.06 17:55:00 -
[72] - Quote
Bah... It was dead. On something like page 3.
But yeah, unless for some reason every single effect that isn't dps but does affect another ship is somehow lumped all into a single catagory then it's pretty clear that certain effects were picked out for special rat love.
I can say from experience that nothing I can project from my ship that actually works on rats will keep me aggro for long, nor will things like reps and remote sensor boosting or tracking enhancing. I am not convinced it's that bad from scrams either, or you would see common PvE fits with them for use on drone boats. Plenty of guys would toss their girlfriends out an airlock if it would distract the AI from the drones. |

Mike Voidstar
Voidstar Free Flight Foundation
801
|
Posted - 2015.07.07 14:00:42 -
[73] - Quote
W0lf Crendraven wrote:What has that to do with anything? Its not impossible or even hard to kill pvers, but it forces you to blob or severely outclass them (which vs pvers means brinning the same class) which is an issue.
WUT?
You are Outclassing a PvEr by bringing the same class? That's what we over in logic land call 'matching', not outclassing.
You realize you look worse and worse with every passing post? The bottom line here is that you are kicking up dust on a non-issue, because you want to be able to do everything with anything, no matter how little sense that makes and despite the fact that when you play a game with other live people you need balance or those other people won't play with you. |

Mike Voidstar
Voidstar Free Flight Foundation
801
|
Posted - 2015.07.07 15:51:46 -
[74] - Quote
W0lf Crendraven wrote:
And a startios easily tanks that, but nobodie ever doubted that pver/ratter can be killed. Thats not the issue, if i see a 2 month old caracal do a warpable anomaly i could take my curse and get a free kill with 0 issue, but i dont want that, thats boring is ****. What i want to to bring a t1 frigate and have a even fight, but due to how rats work i cant.
   
The stupid in that statement really burns.
It also verifies that you want your "PvP" to be practically free compared to your victim. By your own statement the current state in equivalent ships should suit you just fine.
Your entire threadnaught was about being unable to kill ratters because heavier ships could not make the trip and catch them, and lighter ships were shredded by the rats. Except that it's been shown that you can catch and kill in heavier hulls, and your own words talk about how there are t1 frigate ratters out there you could engage in lighter hulls.
Basically, you have nothing to cry about, because you can hunt in the hulls you want, so long as your targets are similar and you can survive the same space they are in, or you can hunt heavier prey in heavier ships. Diminishing Returns ensures that your investment need not match their investment at the upper end... I mean how much more can you want? |

Mike Voidstar
Voidstar Free Flight Foundation
801
|
Posted - 2015.07.07 18:44:39 -
[75] - Quote
Then why cry so hard?
If you can kill in a frigate, it should be all the easier in something heavier. If you can't catch a ratter, catch his defense. Or whatever.
Every argument you have made thus far just went up in smoke |

Mike Voidstar
Voidstar Free Flight Foundation
801
|
Posted - 2015.07.07 20:12:20 -
[76] - Quote
Except you are so elite you can kill anything in a frigate without effort if no rats are there. There are kills proving that heavier stuff can catch prey, and I am sure with your elite skills you can either continue with your frigate of doom or be just as effective with a heavier hull.
You can't have it both ways, with rats not mattering and that they be utterly destroying your game at the same time. |

Mike Voidstar
Voidstar Free Flight Foundation
801
|
Posted - 2015.07.07 21:01:30 -
[77] - Quote
Mark Hadden wrote:Mike Voidstar wrote:
You can't have it both ways, with rats not mattering and that they be utterly destroying your game at the same time.
thats why we are asking for a change, to stop rats defending the farmers.
You have no justification. You can kill anything in a frigate already. You just said so.
Between your last few posts, and Wolf's last few posts, you have completely undermined every point you ever tried to make. |

Mike Voidstar
Voidstar Free Flight Foundation
801
|
Posted - 2015.07.07 21:43:15 -
[78] - Quote
Of the two of us, at least I am only acting.
I read the whole post. All of them. I understand them completely.
You are just wrong. It's not your fault, you're just deficient. It's Ok. |

Mike Voidstar
Voidstar Free Flight Foundation
801
|
Posted - 2015.07.07 23:22:41 -
[79] - Quote
So you were lying about having to travel as well? You can't undock in your home system and get a kill from a guy already there without NPC help? You can't be bothered to bring an appropriate hull out of your hanger?
Eve may be a little too hard for you. |

Mike Voidstar
Voidstar Free Flight Foundation
801
|
Posted - 2015.07.08 06:12:10 -
[80] - Quote
Your logic does not follow.
Eve is too easy, so you want the rats to help you to make it harder?
These aren't the changes you need to accomplish your goal. Think objectively about what it really means to have a harder fight and you will realize that many things can change to give you more game, but getting help from the rats isn't one of them. If anything it makes your ganking harder and you should welcome that rat agro. |
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Mike Voidstar
Voidstar Free Flight Foundation
801
|
Posted - 2015.07.08 12:02:36 -
[81] - Quote
Confirming if it's not in the same place, same hull, with the same weapon, against the same enemy that Mark wants to cherry pick then nothing you present will be good enough. Unless you agree with him, then it's fine. If you don't agree him then you are obviously (sarcasm alert) trolling, ignorant, or stupid- no matter what.
If it's all about the hunt and not the kill, why worry about Npc damage? Right, because it's totally about the kill.
If it's about disrupting ratter income then why is disrupting ratter income not good enough? Right, because it's totally about the kill.
Everything comes back to cheap kills assisted by rat damage. |
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